audioio
– Support for audio output¶
The audioio
module contains classes to provide access to audio IO.
All classes change hardware state and should be deinitialized when they
are no longer needed if the program continues after use. To do so, either
call deinit()
or use a context manager. See
Lifetime and ContextManagers for more info.
Since CircuitPython 5, RawSample
and WaveFile
are moved
to audiocore
, and Mixer
is moved to audiomixer
.
For compatibility with CircuitPython 4.x, some builds allow the items in
audiocore
to be imported from audioio
. This will be removed for all
boards in a future build of CircuitPython.
Available on these boards
- class audioio.AudioOut(left_channel: microcontroller.Pin, *, right_channel: microcontroller.Pin | None = None, quiescent_value: int = 32768)¶
Output an analog audio signal
Create a AudioOut object associated with the given pin(s). This allows you to play audio signals out on the given pin(s).
- Paramètres:
Simple 8ksps 440 Hz sin wave:
import audiocore import audioio import board import array import time import math # Generate one period of sine wav. length = 8000 // 440 sine_wave = array.array("H", [0] * length) for i in range(length): sine_wave[i] = int(math.sin(math.pi * 2 * i / length) * (2 ** 15) + 2 ** 15) dac = audioio.AudioOut(board.SPEAKER) sine_wave = audiocore.RawSample(sine_wave, sample_rate=8000) dac.play(sine_wave, loop=True) time.sleep(1) dac.stop()
Playing a wave file from flash:
import board import audioio import digitalio # Required for CircuitPlayground Express speaker_enable = digitalio.DigitalInOut(board.SPEAKER_ENABLE) speaker_enable.switch_to_output(value=True) data = open("cplay-5.1-16bit-16khz.wav", "rb") wav = audiocore.WaveFile(data) a = audioio.AudioOut(board.A0) print("playing") a.play(wav) while a.playing: pass print("stopped")
- paused :bool¶
True when playback is paused. (read-only)
- __exit__() None ¶
Automatically deinitializes the hardware when exiting a context. See Lifetime and ContextManagers for more info.
- play(sample: _typing.AudioSample, *, loop: bool = False) None ¶
Plays the sample once when loop=False and continuously when loop=True. Does not block. Use
playing
to block.Sample must be an
audiocore.WaveFile
,audiocore.RawSample
,audiomixer.Mixer
oraudiomp3.MP3Decoder
.The sample itself should consist of 16 bit samples. Microcontrollers with a lower output resolution will use the highest order bits to output. For example, the SAMD21 has a 10 bit DAC that ignores the lowest 6 bits when playing 16 bit samples.